Power Scaling

The Damage, HP, Mana, and Endurance attributes for all characters fit into the following progression:

10
15
20
30
50
70
100
150
200
300
500
700
1000
1500
2000
3000
5000
7000
9999

Boosts and Cuts

Bonuses and penalties are often given in terms of Boosts or Cuts to an ability. These move the ability one step up or down the progression. A character who deals 150 damage and receives a Boost will deal 200 damage. An additional boost will raise the damage to 300. A character who deals 700 damage with a Cut to damage will deal just 500 damage. Boosts and Cuts have substantial effects on the way combat plays out.

Boosts to card-rated abilities (Accuracy and Evade) receive Boosts and Cuts a bit differently. Boosts lower the card number, and Cuts raise it. For instance, a character with Accuracy 5+ who receives a boost to Accuracy has Accuracy 4+ (thus being able to play cards to hit more easily). A character with Evade Q+ and two boosts to Evade now has Evade 10+ (and can thus dodge more easily).

The Upper Limit

The final entry (9999) is the endpoint of the progression. Boosts cannot raise a character's attributes above 9999. However, the effects of Boosts and Cuts cancel each other out. It is therefore important to keep track of how many Boosts a character whose attribute is 9999 is benefiting from, in case multiple Cuts are inflicted. A character whose HP is 9999, and who receives three Boosts, will still have 9999 HP. One, two, or three Cuts will not change this. A fourth Cut reduces HP to 7000.

Items that "Break Limit" (Break Damage Limit, Break HP Limit, etc.) allow characters to exceed this limit; upgrade 9999 to 10000 and continue the existing progression from there (15000, 20000, 30000, etc).

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